Scorn Substance Materials - Part 3

In 2020 i got contracted by Ebb Software to help them out with the material library for their horror adventure game Scorn. Working on this project was a lot of fun as the Beksinski and Giger inspired art style was right down my alley.
My work consisted mostly of creating fully fledged substances with a lot of exposed parameters and presets. I also made a bunch of useful tools and filters. This workflow provided the Ebb art team with many options and the flexibility to get the exact results that they had in mind. My substances were used as tiling materials for the levels as well as part of a layering workflow for the models inside Substance Painter.
The pictures in this gallery show some of the presets that i provided. They are not necessarely assets that ended up in the final game.

Guano substance. Despite being in a state of decay there are still many creatures roaming the world of Scorn. And they leave things behind.

Guano substance. Despite being in a state of decay there are still many creatures roaming the world of Scorn. And they leave things behind.

Fatty flesh surface.

Fatty flesh surface.

Flesh surface.

Flesh surface.

Guts tissue.

Guts tissue.