I'm a video game artist with 18 years of professional experience. I have worked on all kinds of games from PC indies to AAA console titles.
Over the years i have gathered experience in different fields, making the transitions from level designer to environment artist and eventualy to material/substance artist. I'm always interested in exploring new tools and workflows to stay relevant and to push the envelope.
I create high quality materials/atlases, tweakable substances with exposed parameters, decals and smart materials in different styles from realistic to cartoony. I work for for clients ranging from AAA to Indie. Beyond that i work on my own tools and marketplace items. Aside from materials i'm spezialized in terrain and vegetation assets. I can help clients with consultation for their material workflow and pipeline.
Feel free to send me inquiries about my daily rates and availability.
During my long stint working for NWI i made the transition from level designer to environment artist. Over the years i worked on all kinds of things such as props, weapons, vehicles, terrains, foliage. During the last 2-3 years i worked almost exclusively as the texture and material artist for the company, creating hundreds of tiling materials and decals. Coming from a level design and env art background i also still helped out with art passes for the levels.
My responsibilities as Level Designer for InterWave included the design and creation of multiplayer maps from early concepts to final polish, including lighting.
Furthermore i was responsible for directing the art of some of the environments. That means i had to do research, communicate ideas with the environment- and concept artists, assign tasks, provide references and give feedback.
Since the development team at InterWave was rather small i helped out with creation of environment art myself sometimes.
As a level designer for Grin my job was to design layouts, script gameplay, assemble and polish levels visualy, do optimization passes.
I worked on a great number of levels for various console and PC titles, including some prototypes.