I've been involved in the development of the Insurgency franchise since way back in the early days of the Half Life 2 mod. So it was a great pleasure for me to continue on this path and contribute to New World Interactive's newest title in the series - Insurgency: Sandstorm.
Among other things my main responsibility was to create the entire tiling material library and most of the decals for the game (except graffities). Altogether around 600 materials. In this album you can see a sample of my work that was done in Substance Designer for the most part (~95%). Sometimes i use Quixel Mixer to add a bit of extra fine detail dirt and grime and for one of the debris materials i created a tiling mesh with Debris Maker and physics simulation in 3ds Max before bringing it into SD.