My goal was to create a height map for a fairly complex looking scifi material from only a small amount of nodes because i still read comments that SD is too complicated and time consuming. This can be the case when you deliberately create shapes and every small detail by hand. But there is another way.
You can derive something complex by mixing, mirroring and tweaking one rather simple shape with itself, while also keeping it highly procedural (meaning that tweaking sliders and seeds will not break your material).