For this substance i used a scan that i saw on textures.com as a ref. I added my own twist to it (more stylized, moss). I used the fuzz shader in Marmoset for the moss to look nice. In my recent work i rely on procedural coloring and roughness maps more and more (meaning everything is derived from just a handful of input color values instead of handcrafted/picked gradients). This workflow is heavily inspired by Ben Wilson's work.