Another Substance that came as a result of me fiddling with my new edge wear node. My original plan was to try and make a stylized floor that looks zbrushed similar to the work of Michael Vicente. I struggled with that in some respects because the task includes two problems that are still very difficult to solve in Substance Designer alone. One is irregular stone patterns that are offset in more then one direction. If you look closely some stones are a bit in the uncanny valley still. The other problem is worn edges that look like properly sculpted with a trim brush. Procedurally you can shave off one level from the edges but then trimming the edges of the new edges for that human touched look is still a huge challenge imho. Whoever figures out either of the two problems will be my hero forever! ;)