Beach Sand Pebbles Substance

This is another material that i got to work on to help boost the online portfolio of Lav Games. They are an up-and-coming outsourcing company that i've done a lot of work for during the past 2+ years.

Not a 1:1 copy. The ref mostly served as inspiration.

Not a 1:1 copy. The ref mostly served as inspiration.

The base for the sand was created procedurally inside Substance 3D Designer by vector warping plasma noises. The result was then run through custom filters such as HB Noise Polisher and STW Cracks Generator to create realistic looking water erosion effect

The base for the sand was created procedurally inside Substance 3D Designer by vector warping plasma noises. The result was then run through custom filters such as HB Noise Polisher and STW Cracks Generator to create realistic looking water erosion effect

The numerous objects such as pebbles, twigs and leafs were all layered in with Atlas Splatter nodes. For the pebbles the atlas was created procedurally, for the twigs and leafs atlases from Megascans were leveraged.

The numerous objects such as pebbles, twigs and leafs were all layered in with Atlas Splatter nodes. For the pebbles the atlas was created procedurally, for the twigs and leafs atlases from Megascans were leveraged.