Hey everyone!
I just want to show you something that i've been working on recently. I took a fresh look at a edge wear node that i made 4 years ago, i refinded it and cranked the concept up to 11. (this one: Steppenwolf's Edge Wear 1)
Over the years i've been using this node A LOT in my own workflow. Pretty much any of my stone or brick materials uses it in one way or another because i find the result hides the usual slope blur artifacts that can give away a substance as procedural quite well. On top of that it always was a big time saver that has served me extremely well.
This new node has several different modes that can be used on their own or be combined with each other for large, medium, small and tiny details to create a plethora of different edge wear and surface effects. Below you can see a handful of the many presets that i have worked on that will be available straight out of the box (and obviously can be further tweaked to the artists liking).
Soft wear and wartorn presets.
Presets that will be useful for old wooden planks and such.
As i said these are just examples for the presets. In a real use scenario they can be mixed with each other and further manipulated, masked etc.
Still have some kinks to work out and want to add more presets and example materials. I plan to make this available on the marketplace when it's solid.



