Hey everyone! Just a couple of tips that i've shared over the last couple of months. Follow me on Twitter if you don't want to miss any of these.
1) How to make a glitch effect. You can play around with additional Vector Warps or Multidirectional Morphs after the RGB Merge to make the text look like it is moving and even more glitchy. Blur the Anisotrophic Noise for smoother results.
2) You can use text characters to make cool shapes quickly! This is one of the tricks used in the demoscene to make textures from tiny file sizes. Nostalgia Nerd over on Youtube recently made an interesting video about that topic.
3) Someone on the substance Discord asked for an simple and elegant way to create this shape. That was my solution. Probably a dozen other ways to create this.
4) Another pattern that someone on the Substance forum struggled with. It's a always fun and good learning experience for myself to figure these out in elegant way that uses few nodes.
5) The stock highpass filter can create ugly artifacts in the corners. This can be easily fixed by making your own version that replaces the Blur inside the graph with a Blur HQ. To do this first find the Highpass Grayscale in the library. Drag and drop it into the Explorer window, copy highpass_grayscale into a new substance. From there you can make changes. save under a different Name/Label. Try with a Non-Uniform Blur if you want to get fancy.
6) Someone on the Substance forum asked for help with this pattern. This is what i came up with.






































